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Catch a Tail (Card Game)
The Story Behind
This is not just a game; it is an invitation to get lost in the labyrinth of “Jigsaw Murders”. A mysterious death, an emerging scandal and a detective with a sensitive heart behind his sharp mind…
“The Jigsaw Murders” is a gripping whodunit set in a world where grandeur and despair intertwine. As shadows part, hearts are revealed, and the fine line between destruction and freedom becomes clear.
Match characters with clues and follow the detective's guidance to uncover who killed Archer and solve the truth.
Catch the tail of mysteries!
This exciting story appears in the second issue of CyberPet Magazine and takes readers into a world where a new surprise awaits around every corner.
How to Play?
Note: You cannot steal the Detective Lorot card!
Players must capture the Detective Lorot card and match as many Character and Clue cards as possible.
Rules:
Number of players: 2/3
The deck is shuffled.
The priority of drawing cards is determined by rolling the dice. The player who rolls the highest number draws the first card.
Players take turns drawing a card.
Players who draw a Character Card (12 red cards) have the right to steal one card from players who draw a Clue Card (12 beige cards).
Players who draw a Detective Lorot Card (black card) have the right to steal two cards. (If there are 3 players, they can steal one card from each player or two cards from a single player.)
The player who makes the most matches at the end of the game wins. (You can check out page 234 of the 2nd issue of CyberPet Magazine to learn the correct matches.)
The Detective Lorot card counts as an extra match.
The player who wins a round gets the first card to draw in the next round. In the event of a tie, the dice roll at the beginning of the game determines the order.
At the end of 5 rounds, the score is determined.
Enjoy!
CyberPet is an interdisciplinary fashion magazine integrated with artificial intelligence and new technology.
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